Showing posts with label guns. Show all posts
Showing posts with label guns. Show all posts

Monday, April 16, 2018

COD WWII: Is The War Machine Broken?

Copyright: Activision/Sledgehammer Games


Ah the Call of Duty franchise, where adults and children alike can noob tube, camp, quick scope and rage quit all for the sake of unlocking that sweet, sweet camo on a gun you won’t ever use again, immediately after unlocking said camo.   


            I have been a fan of the COD series going back to COD: World at War. Meaning, I have spent my hard-earned money on nearly every iteration of these games since November 2008. As of this writing that makes nearly a decade of getting panic knife’d, wall bang’d, or some other such bullshit.  


            And you know what, every time I say “Never again COD, you crossed the line. I’m out.” The very next year, almost without exception I find myself eagerly waiting to download the newest head-glitching, spawn-trapping maps, and what is usually a solid campaign mode.
            About now you are probably asking yourself; “Geesh David, jump on the COD hate-bandwagon, go ahead it’s what all the cool kids are doing.” That’s not what I mean to do here, because really, I love the games, most of them anyway. I really do! In fact, I have been revisiting COD WWII and playing the latest update, along with The War Machine DLC, and have been enjoying it.
            From camping as a noob in BO1 with the Olympia, to going on a 30-0 run on BO3 in TDM. Both memories but a smile on my face, though obviously for different reasons.   
            However, it seems we have reached a point where COD has lost its luster for a lot of reasons. And rather than hate on a franchise I love, I think I’d like to try and explain why.
            1) Increased In-Game Competition
            For starters, no one likes a game they aren’t good at. If you are horrible at something the odds of you sticking with it without some measurable sense of improvement isn’t very likely. Winning and doing well (whatever your definition of that might be) is a big piece of what makes any game enjoyable.
            Basically, if I am new to COD, and spawn in only to repeatedly become cannon-fodder for more experienced players, that probably isn’t going to fit my definition of fun. Because the casual players have been recently/consistently migrating to other titles, the only ones that left are those that have a higher skill level. Meaning, us COD fans have been thinning the herd when it comes to noobs each and every year.
            Couple this with the fact that as a longtime COD player what once was a “good” game for me back in the WAW days, would prompt me to Meh myself back to playing Far Cry 5 by today's standards.  A 15-8 TDM might not be awful, but it doesn’t give me that endorphin rush of dropping 20 answered kills before unleashing all my score streaks (or killstreaks) on the unsuspecting opposition.
            Simply put, the bar is higher now. If I feel like my last game wasn’t as good as a previous one- or even compared to a previous COD title- I might wrongly correlate that to the game straying too far from its original formula, a futuristic setting, or whatever excuse I come up with.
            2) Repetition, Repetition, Repetition  
            You know who I feel sorry for is all those fan boys who buy Madden every year. I mean $60 for a roster update…Oh ya, I’m a COD fan, what’s your point?
            Land, air, water, nighttime, daytime, snow, rain, 2 lanes, 3 lanes, 5 lanes, sniper towers, secret passages for flankers, tiny maps, big maps. There’s only so much you can do. In a lot of ways every year COD gives us basically a dozen or so maps each year and they splice in different guns, character abilities or what have you, and by and large that’s fine to hold some people over and have them invest in the game for another year. But if you are like me and you are honest with yourself, running wild on the other team just doesn’t have the same feeling it did back in let’s say MW2.
            3) The Impossibility of Giving Consumers What They “Want”
            The first guy that tasted Coca-Cola had no idea that he wanted a cola. In fact he didn’t know what the hell cola was because it was a brand new beverage!
            Realistically most of us don’t know what we want until we’ve already tried it.
            To further this notion, most of us think we want something until we get what we asked for and it falls short of our expectations. For years Activision gave us the same rinse, repeat formula, until people starting complaining it was getting stale. Activision tried to deliver something new, in the form of Advanced Warfare (and later Infinite Warfare) and most of the COD community responded by taking a big ole’ creamy dump on their efforts.  
            The fact is no one knows what the next big thing in gaming is until it’s already here.

            It is these three (interrelated) things that I believe have given rise to other games like Fortnight, Overwatch, PUBG etc. It is simply the more casual fans wanting something new and different. Not because COD “sucks” or as the haters love to chant “COD is dead”.         
The War Machine Itself
Copyright Sledgehammer Games

            On the bright side, concerning the titular DLC/update for COD WWII, I believe Sledgehammer Games has definitely moved in the right direction, the pace of the game has increased; the new maps don’t seem as hopeless if you are not a rusher with a PPSH, and the changes to the divisions offer a greater variety of customization in accordance with your play style. Overall, the multiplayer feels much more fluid and “easier” than it did previously.  
            If you haven’t jumped on in awhile, I highly recommend you give it another try. Especially, if you are a noob, because I really need to get my K/D up.



* I rented COD: Ghosts from a Redbox, played it for a day and returned it. Moved slower than my bowels after a week on a low fiber diet.  
Ɨ My brother hooked me up with a beta access code for Infinite Warfare. The game play was so frenetic I was diagnosed with ADHD after playing 3 matches of TDM.




Thursday, October 5, 2017

The Aim of Blame (plus things we can all do to bring ourselves back from the brink)

Several people are running around this week shouting that we need more robust gun laws in the wake of the Las Vegas shooting that took place.
It is my firm belief that those that those people are wrong.
You have others who claim this is certainly a tragedy, however this tragedy does not warrant any policy change to address these types of acts.
They are also wrong.
Changes to gun laws would not have prevented the incident in Las Vegas. If you don’t believe me here’s an expert’s opinion, that was formed by academics, rather than anecdotal experience.
Additionally, there’s a video that has recently found renewed popularity online regarding the technology that was relevant when the 2nd amendment was written. If you haven’t seen it you can find it HERE. Attention-grabbing, satirical, and perhaps a bit humorous, is it not? All possibly true, but it is also ignorant. What this video ignores is perhaps the more relevant item based on its historical context: The fact that the authors of the 2nd amendment were living in a time when government overreach was not the plot of a far-fetched suspense novel, but reality.

The truth is there is not one right answer to the question of “How could’ve the Las Vegas tragedy (or any mass shooting) been prevented?” Moreover, the answer to “What could’ve stopped Stephen Paddock from killing over 50 people?” is even more elusive.
The things that stand out to this author are as follows:
  1. Assess your Values
    1. Figure out what it is that drives you, what’s truly important
    2. Determine how you can factor in these values to your daily living
  2. Streamline your commitments
    1. There are a thousand things barking for our attention everyday. To be a modern person it is expected that you do things that, for lack of a better phrase; weren’t even a thing 10, 20, 30 years ago.
    2. Quite simply, remove the things that are without purpose, or simply aren’t worthwhile.
  3. Connectivity
    1. Even the most cynical among us (raises hand) realizes a complete lack of interpersonal connections is a recipe for disaster
    2. Connect with family, friends, acquaintances, even strangers!
  4. Self care
    1. Mental health is a lot like physical health, if you don’t do it for yourself, no one will do it for you.
    2. Make it a point to engage in some activity you enjoy that reduces your stress level