Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, January 21, 2019

Red Dead Redemption 2


I have been playing video games all the way back to the Atari 2600. This does two things; it dates me, but it also hopefully demonstrates I have had a myriad of experiences in the gaming world, and more importantly experiencing the worlds more the more modern day games have crafted.  

I’ve fought on the ice in Blades of Steel, cheered when Magus joined my band of heroes in Chrono Trigger and laughed at the corny dialogue supplied by every character while evading zombies in the first Resident Evil. I also got to traverse the wild west with John Marston, a character which I grew to admire and respect. Getting to know Marston and his family made me all the more skeptical when Rockstar Games stated the Red Dead Redemption 2 would be a prequel focusing on some stranger, Arthur Morgan. But now I am  true believer, fully convinced that Arthur is one of the greatest protogonists, not only in the history of gaming, but storytelling, PERIOD. - Disagree and come at me if you will. 

And here are a few reasons why…


The Man – He's More Than He Appears to Be 
One of the main assumptions most of the characters in RDR2 make (including Arthur himself) is that he’s not extremely blessed with intelligence and nothing more than a trigger man. Contrary to this, Arthur displays throughout the game that he cares deeply about those around him and has a very clear delineation of right and wrong. Arthur's biggest issue isn't that he's dim; its that he learns too late that there are many things in this world more important than loyalty. Arthur’s depth as a character is more well known to the player than most of those that surround him in Rockstar’s marvelously crafted world.

The Myth - Why is Arthur so Damn Likable?


Arthur’s appeal comes from the fact that he asks the same questions that we ask ourselves. Each of us, deep down wonders if we good enough, or even good at all. Truthfully his demons likely look familiar to many of us. He contemplates these things even as he faces down his own mortality. In many ways, Arthur is all of us, and I’m not afraid to admit, Arthur is ME.


The Legend – What is Arthur’s Legacy?
Within Arthur’s journey redemption is obviously a theme, but so is that of karma. Arthur’s story is one that demonstrates quite clearly that despite an ugly past, we must focus our attention on the present in order to be able to have peace in our future.



Sunday, August 5, 2018

Fog of War: Black Ops 4 Beta



            I would argue that a large piece of player satisfaction in video games is balancing challenge with success.
            Personally, I believe that the Black Ops 4 Multiplayer Beta does this extremely well. Overall, the game play is quick, the map design is fluid and well structured and the enemy encounters seem balanced (for the most part).
            That being said, let’s dive in a bit on some of the topics that have cropped up during this beta that many (including myself) feel need addressed, or that I have enjoyed. I should note that although I have logged several hours on the beta, I have only played TDM – I attempted twice to enter into both Control and Domination, but the lobbies did not fill up rapidly enough to begin a game it seemed.

Gun Balance

                The core of any COD game is the gun play, and for the BO4 Beta I am a happy camper (not literally). That’s because typically I run with an SMG (MX9 I’ll call you later ;) ), and they have been outperforming all other categories of weaponry in the lobbies I’ve been a part of. It seems you can ADS with a SMG and get a better mid to long range kill easier than you can with most of the ARs.
                In recent hours of game play I have also noticed a sudden emergence of quickscopers. This annoys me as we really haven’t seen this mechanic in any Treyarch COD game, other than BO2. Of course, I’ll concede that the main reason why this annoys me is that I am not a sniper.  I will also mention that it is nowhere near as annoyingly OP as the COD WWII snipers (yet).

Assist = EKIA

                I for one love this feature although I can see it padding player’s K/D ratio across the board. That being said, that +100 score popping up on the screen as my teammate finishes off the guy that killed me is extremely satisfying.

Body Armor / Extra Health

                Concerning the armor, it’s still early, but I am going to go out on a limb and say I don’t mind this addition. I see lobbies full of players using this equipment, but overused doesn’t necessarily mean overpowered. Besides, you can use a weapon with AP rounds and neutralize the effects of the armor. To me it’s no different than running flak jacket in BO1 while people are spamming noob tubes on Nuketown.  
                 As far as the added health, I think this plays into Treyarch's goal of making this a more tactical game. This coupled with the stem shot make engagements more dynamic and gives you a chance to turn the tide if you get ambushed. 

Specialists

                I don’t feel that any of these are disgustingly strong or being abused. In fact, for me I have been more willing to jump around and utilize different specialists and have been pleased by the results, almost across the board.
            I would even go as far to say as the requirement to fill your specialist weapon (not special issue) meter needs to be lowered- not by a great deal though, maybe 5-10%.  
            Also, beef up the Nomad’s dog- day 1 he was Cujo, day 2 he was Scooby Doo!
          


Load Time / Frame rate

               Both of these need work- but in a beta you can almost guarantee that these will require adjustments right out of the gate due to player count/demand. It hasn’t been overly frustrating to me, but I would expect that they are tightened up for the official launch, or even for the 'Blackout' beta.


Fog of War

              I see many complaining about this. Again, it is one of those things that is supposec to make you play more tactically. After learning the maps and discovering common areas where players rush, congregate, hold choke points etc, it has no impact on the overall game play. Basically, I could take it or leave it.

Normal COD Sticking Points

·        Spawns – I was spawn killed *maybe* one time so far. Also it seems the map designers built in protection against this, as if you notice the maps we’ve been given for the beta have strategically crafted barriers at opposite ends of the map to curb this practice.
·         Team BalancingThis has not been an issue during the beta for me personally. That is not to say that it won’t become one at launch. Note to Treyarch- I do not want to backpack a bunch of scrubs, nor do I want to have to play conservatively just because I am up against a party full of master prestige COD experts.
·         Campers It seems the ‘Torque’ specialist is a camper’s wet dream, rather than a tactician’s fantasy. Build in something that motivates these players to move rather than set up shop in one of the many rooms/corridors on each of these maps.
·         Is it fun? – HELL YES! I have been having a blast during the beta! Since we do not have a campaign this year I have the utmost confidence that Treyarch will take the community’s feedback and fine tune this game to the point of near perfection.
           

                 Now from what I’ve seen they raised the max level to 35, so I can’t sit here and gossip about this game any longer- I gotta get back out there!




Monday, April 16, 2018

COD WWII: Is The War Machine Broken?

Copyright: Activision/Sledgehammer Games


Ah the Call of Duty franchise, where adults and children alike can noob tube, camp, quick scope and rage quit all for the sake of unlocking that sweet, sweet camo on a gun you won’t ever use again, immediately after unlocking said camo.   


            I have been a fan of the COD series going back to COD: World at War. Meaning, I have spent my hard-earned money on nearly every iteration of these games since November 2008. As of this writing that makes nearly a decade of getting panic knife’d, wall bang’d, or some other such bullshit.  


            And you know what, every time I say “Never again COD, you crossed the line. I’m out.” The very next year, almost without exception I find myself eagerly waiting to download the newest head-glitching, spawn-trapping maps, and what is usually a solid campaign mode.
            About now you are probably asking yourself; “Geesh David, jump on the COD hate-bandwagon, go ahead it’s what all the cool kids are doing.” That’s not what I mean to do here, because really, I love the games, most of them anyway. I really do! In fact, I have been revisiting COD WWII and playing the latest update, along with The War Machine DLC, and have been enjoying it.
            From camping as a noob in BO1 with the Olympia, to going on a 30-0 run on BO3 in TDM. Both memories but a smile on my face, though obviously for different reasons.   
            However, it seems we have reached a point where COD has lost its luster for a lot of reasons. And rather than hate on a franchise I love, I think I’d like to try and explain why.
            1) Increased In-Game Competition
            For starters, no one likes a game they aren’t good at. If you are horrible at something the odds of you sticking with it without some measurable sense of improvement isn’t very likely. Winning and doing well (whatever your definition of that might be) is a big piece of what makes any game enjoyable.
            Basically, if I am new to COD, and spawn in only to repeatedly become cannon-fodder for more experienced players, that probably isn’t going to fit my definition of fun. Because the casual players have been recently/consistently migrating to other titles, the only ones that left are those that have a higher skill level. Meaning, us COD fans have been thinning the herd when it comes to noobs each and every year.
            Couple this with the fact that as a longtime COD player what once was a “good” game for me back in the WAW days, would prompt me to Meh myself back to playing Far Cry 5 by today's standards.  A 15-8 TDM might not be awful, but it doesn’t give me that endorphin rush of dropping 20 answered kills before unleashing all my score streaks (or killstreaks) on the unsuspecting opposition.
            Simply put, the bar is higher now. If I feel like my last game wasn’t as good as a previous one- or even compared to a previous COD title- I might wrongly correlate that to the game straying too far from its original formula, a futuristic setting, or whatever excuse I come up with.
            2) Repetition, Repetition, Repetition  
            You know who I feel sorry for is all those fan boys who buy Madden every year. I mean $60 for a roster update…Oh ya, I’m a COD fan, what’s your point?
            Land, air, water, nighttime, daytime, snow, rain, 2 lanes, 3 lanes, 5 lanes, sniper towers, secret passages for flankers, tiny maps, big maps. There’s only so much you can do. In a lot of ways every year COD gives us basically a dozen or so maps each year and they splice in different guns, character abilities or what have you, and by and large that’s fine to hold some people over and have them invest in the game for another year. But if you are like me and you are honest with yourself, running wild on the other team just doesn’t have the same feeling it did back in let’s say MW2.
            3) The Impossibility of Giving Consumers What They “Want”
            The first guy that tasted Coca-Cola had no idea that he wanted a cola. In fact he didn’t know what the hell cola was because it was a brand new beverage!
            Realistically most of us don’t know what we want until we’ve already tried it.
            To further this notion, most of us think we want something until we get what we asked for and it falls short of our expectations. For years Activision gave us the same rinse, repeat formula, until people starting complaining it was getting stale. Activision tried to deliver something new, in the form of Advanced Warfare (and later Infinite Warfare) and most of the COD community responded by taking a big ole’ creamy dump on their efforts.  
            The fact is no one knows what the next big thing in gaming is until it’s already here.

            It is these three (interrelated) things that I believe have given rise to other games like Fortnight, Overwatch, PUBG etc. It is simply the more casual fans wanting something new and different. Not because COD “sucks” or as the haters love to chant “COD is dead”.         
The War Machine Itself
Copyright Sledgehammer Games

            On the bright side, concerning the titular DLC/update for COD WWII, I believe Sledgehammer Games has definitely moved in the right direction, the pace of the game has increased; the new maps don’t seem as hopeless if you are not a rusher with a PPSH, and the changes to the divisions offer a greater variety of customization in accordance with your play style. Overall, the multiplayer feels much more fluid and “easier” than it did previously.  
            If you haven’t jumped on in awhile, I highly recommend you give it another try. Especially, if you are a noob, because I really need to get my K/D up.



* I rented COD: Ghosts from a Redbox, played it for a day and returned it. Moved slower than my bowels after a week on a low fiber diet.  
Ɨ My brother hooked me up with a beta access code for Infinite Warfare. The game play was so frenetic I was diagnosed with ADHD after playing 3 matches of TDM.